About Tilix Pixel Art Standards by eBoy:

TiliX is a modular system for isometric pixel blocks, the aim of TiliX is to define a set of rules for pixel art, that enforce consistency, and help builders work together. The system also hopes to establish a base for generative approaches and automated workflows

Grid dimensions have been carefully chosen, and allow for flexible divisions. Additionally, the concepts of 'Dual Pixels' and 'Right Pixels' are introduced. These are aimed to avoid clusters of lines.

<aside> 🔗 Important Links

How does TiliX work?

TiliX Reference Guide:

eBoy TiliX Home

TiliX Object Guidelines:

phi-objects/pixel-art-notes.md at main · PHI-LABS-INC/phi-objects

Templates(PNG, PSD, TIF, and Aseprite):

phi-objects/guidelines/templates at main · PHI-LABS-INC/phi-objects

©©🅾️  Phi CC0 repository:

https://github.com/PHI-LABS-INC/phi-objects

phi-lot-sizing.png

Open-source JavaScript library for building TiliX Pixel Objects:

https://github.com/nosir/obelisk.js

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How does TiliX work?

<aside> <img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/8ab95a9e-2102-4f88-a650-010195a41846/tilix-logo_1.png" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/8ab95a9e-2102-4f88-a650-010195a41846/tilix-logo_1.png" width="40px" /> Pt. 1

Axes Objects with larger xy-values are placed in front.

axes.png

Sides Upper right side is 1, then goes clock-wise.

sides.png

Corners Top corner is A, then goes clock-wise.

corners.png

Cell 7×7 Dual Px.

cell-size.gif

The Grid is a good starting point: TiliX assets ↗

grid.gif

Block = 4×4 cells

block.png

Cell Divisions; Divide by 2, 3, 6.

cell-divisions.png

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<aside> <img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/8ab95a9e-2102-4f88-a650-010195a41846/tilix-logo_1.png" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/8ab95a9e-2102-4f88-a650-010195a41846/tilix-logo_1.png" width="40px" /> Pt. 2

Clusters ⚠️ TiliX is about trying to avoid clusters of lines.

clusters.gif

Draw Iso Lines on the grid pixels to avoid clusters.

iso-lines-dos-donts.gif

Dual Pixels sit at the heart of the isometric grid. They encapsulate the 2/1 proportion inherent to isometric pixel art.

dual-pixels.gif

Right Pixels are the single pixel on the right side of dual pixels. They serve as anchors for positioning, and for drawing lines.

right-pixels.gif

Vertical Lines should sit on Right Pixels only.

vertical-lines.gif

Do not mirror objects as vertical lines would end up on left pixels.

dont-mirror.gif

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<aside> <img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/8ab95a9e-2102-4f88-a650-010195a41846/tilix-logo_1.png" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/8ab95a9e-2102-4f88-a650-010195a41846/tilix-logo_1.png" width="40px" /> Pt. 3

Be consistent, and avoid the left pixels for Vertical Lines, or you'll have to deal with ugly cluster lines.

vertical-lines-dos-donts.png

Cube size is 4×4×4 Cells — but it's easy to divide — which makes the size very flexible.

cube.gif

Tilted cube faces in 1/4 steps.

tilted-cube-faces.gif

Module examples

module-examples.gif

Screenshot 2023-03-27 at 09.42.38.png

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