TiliX is a modular system for isometric pixel blocks, the aim of TiliX is to define a set of rules for pixel art, that enforce consistency, and help builders work together. The system also hopes to establish a base for generative approaches and automated workflows
Grid dimensions have been carefully chosen, and allow for flexible divisions. Additionally, the concepts of 'Dual Pixels' and 'Right Pixels' are introduced. These are aimed to avoid clusters of lines.
<aside> 🔗 Important Links
TiliX Reference Guide:
TiliX Object Guidelines:
phi-objects/pixel-art-notes.md at main · PHI-LABS-INC/phi-objects
Templates(PNG, PSD, TIF, and Aseprite):
phi-objects/guidelines/templates at main · PHI-LABS-INC/phi-objects
©©🅾️ Phi CC0 repository:
https://github.com/PHI-LABS-INC/phi-objects
Open-source JavaScript library for building TiliX Pixel Objects:
https://github.com/nosir/obelisk.js
</aside>
<aside> <img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/8ab95a9e-2102-4f88-a650-010195a41846/tilix-logo_1.png" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/8ab95a9e-2102-4f88-a650-010195a41846/tilix-logo_1.png" width="40px" /> Pt. 1
Axes Objects with larger xy-values are placed in front.
Sides Upper right side is 1, then goes clock-wise.
Corners Top corner is A, then goes clock-wise.
Cell 7×7 Dual Px.
The Grid is a good starting point: TiliX assets ↗
Block = 4×4 cells
Cell Divisions; Divide by 2, 3, 6.
</aside>
<aside> <img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/8ab95a9e-2102-4f88-a650-010195a41846/tilix-logo_1.png" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/8ab95a9e-2102-4f88-a650-010195a41846/tilix-logo_1.png" width="40px" /> Pt. 2
Clusters ⚠️ TiliX is about trying to avoid clusters of lines.
Draw Iso Lines on the grid pixels to avoid clusters.
Dual Pixels sit at the heart of the isometric grid. They encapsulate the 2/1 proportion inherent to isometric pixel art.
Right Pixels are the single pixel on the right side of dual pixels. They serve as anchors for positioning, and for drawing lines.
Vertical Lines should sit on Right Pixels only.
Do not mirror objects as vertical lines would end up on left pixels.
</aside>
<aside> <img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/8ab95a9e-2102-4f88-a650-010195a41846/tilix-logo_1.png" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/8ab95a9e-2102-4f88-a650-010195a41846/tilix-logo_1.png" width="40px" /> Pt. 3
Be consistent, and avoid the left pixels for Vertical Lines, or you'll have to deal with ugly cluster lines.
Cube size is 4×4×4 Cells — but it's easy to divide — which makes the size very flexible.
Tilted cube faces in 1/4 steps.
Module examples
</aside>